TY - JOUR
T1 - Ten-item internet gaming disorder test (IGDT-10): Measurement invariance and cross-cultural validation across seven language-based samples
AU - Király, Orsolya
AU - Bothe, Beáta
AU - Ramos-Diaz, Jano
AU - Rahimi-Movaghar, Afarin
AU - Lukavska, Katerina
AU - Hrabec, Ondřej
AU - Miovsky, Michal
AU - Billieux, Joël
AU - Deleuze, Jory
AU - Nuyens, Filip
AU - Karila, Laurent
AU - Griffiths, Mark D.
AU - Nagygyörgy, Katalin
AU - Urbán, Róbert
AU - Potenza, Marc N.
AU - King, Daniel L.
AU - Rumpf, Hans Jürgen
AU - Carragher, Natacha
AU - Demetrovics, Zsolt
N1 - Funding Information:
This study was supported by the Hungarian National Research, Development, and Innovation Office (Grant K111938, KKP126835) and the COST Action (Grant CA16207) funded by the Horizon 2020 Framework
Funding Information:
Programme of the European Union. This work was completed in the ELTE Institutional Excellence Program (783-3/2018/FEKUTSRAT) supported by the Hungarian Ministry of Human Capacities. Orsolya Király was supported by the ÚNKP-17-4 New National Excellence Program of the Ministry of Human Capacities. Marc N. Potenza was supported by a Center of Excellence Grant from the National Center for Responsible Gaming. Katerina Lukavska, Ondˇrej Hrabec, and Michal Miovsky were supported by the Institutional Support Programme of Charles University (PROGRES-Q06). The funding institutions had no role in the study design or the data collection, analysis and interpretation of the data, writing the manuscript, or the decision to submit the paper for publication. Furthermore, we especially thank Rabert Farnam, Hossein Rafiemanesh, and Marzieh Hamzezadeh for their help provided in the Persian data collection. We also especially thank Claudia Guevara-Cordero and students from the UIGV for their support in the Peruvian data collection. The authors declare that they have no conflict of interest with respect to the content of this article.
Publisher Copyright:
© 2018 American Psychological Association.
Copyright:
Copyright 2019 Elsevier B.V., All rights reserved.
PY - 2019/1/1
Y1 - 2019/1/1
N2 - The Ten-Item Internet Gaming Disorder Test (IGDT-10) is a short screening instrument developed to assess Internet gaming disorder (IGD) as proposed in the Diagnostic and Statistical Manual of Mental Disorders, fifth edition (DSM-5), adopting a concise, clear, and consistent item-wording. According to initial studies conducted in 2014, the instrument showed promising psychometric characteristics. The present study tested the psychometric properties, including language and gender invariance, in a large international sample of online gamers. In this study, data were collected from 7,193 participants comprising Hungarian (n = 3,924), Iranian (n = 791), English-speaking (n = 754), French-speaking (n = 421), Norwegian (n = 195), Czech (n = 496), and Peruvian (n = 612) online gamers via gaming-related websites and gaming-related social-networking-site groups. A unidimensional factor structure provided a good fit to the data in all language-based samples. In addition, results indicated both language and gender invariance on the level of scalar invariance. Criterion and construct validity of the IGDT-10 was supported by its strong association with the Problematic Online Gaming Questionnaire and moderate association with weekly gaming time, psychopathological symptoms, and impulsivity. The proportions of each sample that met the cut-off score on the IGDT-10 varied between 1.61% and 4.48% in the individual samples, except for the Peruvian sample (13.44%). The IGDT-10 shows robust psychometric properties and appears suitable for conducting cross-cultural and gender comparisons across seven languages.
AB - The Ten-Item Internet Gaming Disorder Test (IGDT-10) is a short screening instrument developed to assess Internet gaming disorder (IGD) as proposed in the Diagnostic and Statistical Manual of Mental Disorders, fifth edition (DSM-5), adopting a concise, clear, and consistent item-wording. According to initial studies conducted in 2014, the instrument showed promising psychometric characteristics. The present study tested the psychometric properties, including language and gender invariance, in a large international sample of online gamers. In this study, data were collected from 7,193 participants comprising Hungarian (n = 3,924), Iranian (n = 791), English-speaking (n = 754), French-speaking (n = 421), Norwegian (n = 195), Czech (n = 496), and Peruvian (n = 612) online gamers via gaming-related websites and gaming-related social-networking-site groups. A unidimensional factor structure provided a good fit to the data in all language-based samples. In addition, results indicated both language and gender invariance on the level of scalar invariance. Criterion and construct validity of the IGDT-10 was supported by its strong association with the Problematic Online Gaming Questionnaire and moderate association with weekly gaming time, psychopathological symptoms, and impulsivity. The proportions of each sample that met the cut-off score on the IGDT-10 varied between 1.61% and 4.48% in the individual samples, except for the Peruvian sample (13.44%). The IGDT-10 shows robust psychometric properties and appears suitable for conducting cross-cultural and gender comparisons across seven languages.
UR - http://www.scopus.com/inward/record.url?scp=85059274896&partnerID=8YFLogxK
U2 - 10.1037/adb0000433
DO - 10.1037/adb0000433
M3 - Journal articles
C2 - 30589307
AN - SCOPUS:85059274896
VL - 33
SP - 91
EP - 103
JO - Psychology of Addictive Behaviors
JF - Psychology of Addictive Behaviors
SN - 0893-164X
IS - 1
ER -