Abstract
Even though mobile devices are ubiquitous and users often own several of them, using them in concert to achieve a common goal is not well supported and remains a challenge for HCI. In this paper, we report on our observations of cross-device usage within groups when they engaged in a dyadic collaborative sensemaking task. Based on our findings, we discuss limitations of a state-of-the-art cross-device setting and present a set of design recommendations. We then propose an alternative design that aims for greater flexibility when using mobile devices to enable a free configuration of workspaces depending on users’ current activity.
| Original language | Undefined/Unknown |
|---|---|
| Title of host publication | Cross-Surface 2015 : Workshop on Interacting with Multi-Device Ecologies in the Wild, at International Conference on Interactive Tabletops & Surfaces (ITS) |
| Publication date | 2015 |
| Publication status | Published - 2015 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 8 Decent Work and Economic Growth
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SDG 9 Industry, Innovation, and Infrastructure
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SDG 11 Sustainable Cities and Communities
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