Abstract
Simulating terrains to enhance immersion in virtual environments can improve user experience and may also benefit rehabilitation. In this paper, we present a method to physically simulate terrain with a hybrid-actuation insole prototype based on pneumatic and vibrotactile feedback. We utilize six coin cells vibration motors and 3D-printed pneumatic valve system that can inflate and deflate air pressure chambers in the midsole. We ran an exploratory lab study on a treadmill to understand how simulated terrains, including asphalt, grass, and sand is perceived by the user. Our study demonstrates that participants perceived the simulated terrains as distinct and convincing, with the sand terrain, in particular, being rated as the most realistic among the conditions tested.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 18th ACM International Conference on PErvasive Technologies Related to Assistive Environments |
| Number of pages | 9 |
| Place of Publication | New York, NY, USA |
| Publisher | ACM |
| Publication date | 17.07.2025 |
| Pages | 101-109 |
| ISBN (Print) | 9798400714023 |
| DOIs | |
| Publication status | Published - 17.07.2025 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
-
SDG 8 Decent Work and Economic Growth
-
SDG 9 Industry, Innovation, and Infrastructure
-
SDG 11 Sustainable Cities and Communities
Research Areas and Centers
- Research Area: Intelligent Systems
DFG Research Classification Scheme
- 4.43-05 Image and Language Processing, Computer Graphics and Visualisation, Human Computer Interaction, Ubiquitous and Wearable Computing
Fingerprint
Dive into the research topics of 'PAVES: Pneumatic And Vibrotactile Enhanced Shoes for terrain simulation in virtual environments on a treadmill'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver