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PAVES: Pneumatic And Vibrotactile Enhanced Shoes for terrain simulation in virtual environments on a treadmill

Marco Gabrecht, Chenwei Huang, Denys J.C. Matthies, Hans Christian Jetter

Abstract

Simulating terrains to enhance immersion in virtual environments can improve user experience and may also benefit rehabilitation. In this paper, we present a method to physically simulate terrain with a hybrid-actuation insole prototype based on pneumatic and vibrotactile feedback. We utilize six coin cells vibration motors and 3D-printed pneumatic valve system that can inflate and deflate air pressure chambers in the midsole. We ran an exploratory lab study on a treadmill to understand how simulated terrains, including asphalt, grass, and sand is perceived by the user. Our study demonstrates that participants perceived the simulated terrains as distinct and convincing, with the sand terrain, in particular, being rated as the most realistic among the conditions tested.

Original languageEnglish
Title of host publicationProceedings of the 18th ACM International Conference on PErvasive Technologies Related to Assistive Environments
Number of pages9
Place of PublicationNew York, NY, USA
PublisherACM
Publication date17.07.2025
Pages101-109
ISBN (Print)9798400714023
DOIs
Publication statusPublished - 17.07.2025

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 8 - Decent Work and Economic Growth
    SDG 8 Decent Work and Economic Growth
  2. SDG 9 - Industry, Innovation, and Infrastructure
    SDG 9 Industry, Innovation, and Infrastructure
  3. SDG 11 - Sustainable Cities and Communities
    SDG 11 Sustainable Cities and Communities

Research Areas and Centers

  • Research Area: Intelligent Systems

DFG Research Classification Scheme

  • 4.43-05 Image and Language Processing, Computer Graphics and Visualisation, Human Computer Interaction, Ubiquitous and Wearable Computing

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