Abstract

Companies have to adapt to change if they want to stay competitive. Inducing and managing change processes are, however, highly complex and difficult tasks, especially when individual beliefs, knowledge, and routines are addressed. Despite the importance of this aspect, research on concrete measures is still underrepresented. Within the present study, an online ideation game is examined as a means to change. The aim of this study is therefore to explore whether participation in an online ideation game induce change by fostering learning and unlearning. A longitudinal, quantitative approach is chosen to detect changes over time. An adjusted opinion leadership scale of Childers [Ch86] is applied as a measure of change on an individual level. The findings of this study demonstrate that an online ideation game can induce change processes.

Original languageEnglish
Title of host publicationInformatik 2014
Editors E. Plodereder, L. Grunske , D. Ull, E. Schneider
Number of pages11
VolumeP-232
PublisherGesellschaft für Informatik, Bonn
Publication date01.09.2014
Pages309-319
ISBN (Electronic)978-388579626-8
Publication statusPublished - 01.09.2014
Event44th Annual Meeting of the Society for Computer Science, INFORMATICS 2014
- Vaihinger Campus der Universitat Stuttgart, Stuttgart, Germany
Duration: 22.09.201426.09.2014
Conference number: 110425

Fingerprint

Dive into the research topics of 'Online Ideation Games as Means to Change'. Together they form a unique fingerprint.

Cite this