Projects per year
Abstract
Learning in Mixed Realities (Mixed Reality Learning) combines Situated Learning and eLearning. It uses a well-balanced mixture of learning in the physical context and computer-supported learning with contextualized information access. A physical environment and the physical objects contained within the learning environment are tightly connected to digital information and computer-controlled learning procedures. The digitally enriched physical space for the activities is designed as an Ambient Environment where embedded, mostly invisible computers provide hardware- and software-based functionality attached to the room and its objects. Objects in the environment are designed as Tangible Objects with intertwined physical and digital properties. As a result, the learner encounters a natural learning context enhanced by eLearning functionality. The strength of Situated Learning is combined with the strength of Computer-Based Instruction....
Original language | English |
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Title of host publication | Encyclopedia of the Sciences of Learning |
Editors | Norbert M. Seel |
Number of pages | 4 |
Place of Publication | Boston, MA |
Publisher | Springer US |
Publication date | 2012 |
Pages | 2284-2287 |
ISBN (Print) | 978-1-4419-1427-9 |
ISBN (Electronic) | 978-1-4419-1428-6 |
DOIs | |
Publication status | Published - 2012 |
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Dive into the research topics of 'Mixed Reality Learning'. Together they form a unique fingerprint.Projects
- 1 Finished
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Child- and youth-oriented mediation concept of body- and space-related interactive computer systems and media (Ambient Learning Spaces)
01.01.07 → 31.12.15
Project: DFG Projects › DFG Individual Projects