Abstract
The implementation of game mechanics (like points or leadersboards) in a serious context is called “gamification”. In this explorative analysis of a single case participants of an online idea competition were asked about their motives for participation, flow, enjoyment, task involvement and their perception of game mechanics with respect to flow, enjoyment and task involvement. The results indicate that game mechanics may be a solution to address the main challenges of online idea competitions. However, the analyzed case illustrates also that if game mechanics are applied inadequately and unsophisticatedly they are not able to unfold their potential.
| Original language | English |
|---|---|
| Pages | 1-15 |
| Number of pages | 15 |
| Publication status | Published - 01.10.2011 |
| Event | INFORMATIK 2011 - Berlin, Germany Duration: 04.10.2011 → 07.10.2011 https://gi.de/ueber-uns/historie/ |
Conference
| Conference | INFORMATIK 2011 |
|---|---|
| Country/Territory | Germany |
| City | Berlin |
| Period | 04.10.11 → 07.10.11 |
| Internet address |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 8 Decent Work and Economic Growth
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