From Real to Virtual: Exploring Replica-Enhanced Environment Transitions along the Reality-Virtuality Continuum

Fabian Pointecker, Judith Friedl-Knirsch, Hans-Christian Jetter, Christoph Antes

Abstract

Recent Head-Mounted Displays enable users to perceive the real environment using a video-based see-through mode and the fully virtual environment within a single display. Leveraging these advancements, we present a generic concept to seamlessly transition between the real and virtual environment, with the goal of supporting users in engaging with and disengaging from any real environment into Virtual Reality. This transition process uses a digital replica of the real environment and incorporates various stages of Milgram’s Reality-Virtuality Continuum, along with visual transitions that facilitate gradual navigation between them. We implemented the overall transition concept and four object-based transition techniques. The overall transition concept and four techniques were evaluated in a qualitative user study, focusing on user experience, the use of the replica and visual coherence.
The results of the user study show, that most participants stated that the replica facilitates the cognitive processing of the transition and supports spatial orientation.
Original languageEnglish
Title of host publicationProceedings of the CHI Conference on Human Factors in Computing Systems (CHI '24)
EditorsFlorian Floyd Mueller, Penny Kyburz, Julie R. Williamson, Corina Sas, May L. Wilson, Phoebe Toups Dugas, Irina Shklovski
Number of pages13
PublisherACM
Publication date11.05.2024
Pages1-13
ISBN (Print)979-8-4007-0330-0
DOIs
Publication statusPublished - 11.05.2024
EventCHI 2024: CHI Conference on Human Factors in Computing Systems - Hawaiʻi Convention Center, Honolulu, United States
Duration: 11.05.202416.05.2024
https://chi2024.acm.org/

Research Areas and Centers

  • Research Area: Intelligent Systems

DFG Research Classification Scheme

  • 4.43-05 Image and Language Processing, Computer Graphics and Visualisation, Human Computer Interaction, Ubiquitous and Wearable Computing

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