TY - JOUR
T1 - DSM-5 Internet gaming disorder among a sample of Mexican first-year college students
AU - Borges, Guilherme
AU - Orozco, Ricardo
AU - Benjet, Corina
AU - Martínez Martínez, Kalina I.
AU - Contreras, Eunice Vargas
AU - Pérez, Ana Lucia Jiménez
AU - Cedrés, Alvaro Julio Peláez
AU - Uribe, Praxedis Cristina Hernández
AU - Couder, María Anabell Covarrubias Díaz
AU - Gutierrez-Garcia, Raúl A.
AU - Quevedo Chavez, Guillermo E.
AU - Albor, Yesica
AU - Mendez, Enrique
AU - Medina-Mora, Maria Elena
AU - Mortier, Philippe
AU - Rumpf, Hans Juergen
N1 - Funding Information:
Funding sources: Dr. CB received support from the National Council on Science and Technology (CONACyT; CB 285548) and the Fundación Miguel Alemán A.C.
Publisher Copyright:
© 2019 The Author(s)
Copyright:
Copyright 2020 Elsevier B.V., All rights reserved.
PY - 2019/12/13
Y1 - 2019/12/13
N2 - Background and aims: DSM-5 includes Internet gaming disorder (IGD) as a condition for further study. While online and offline gaming may produce undesired negative effects on players, we know little about the nosology of IGD and its prevalence, especially in countries with emerging economies. Methods: A self-administered survey has been employed to estimate prevalence of DSM-5 IGD and study the structure and performance of an instrument in Spanish to measure DSM-5 IGD among 7,022 first-year students in 5 Mexican universities that participated in the University Project for Healthy Students (PUERTAS), part of the World Health Organization’s World Mental Health International College Student Initiative. Results: The scale for IGD showed unidimensionality with factor loadings between 0.694 and 0.838 and a Cronbach’s α = .816. Items derived from gaming and from substance disorders symptoms mixed together. We found a 12-month prevalence of IGD of 5.2% in the total sample; prevalence was different for males (10.2%) and females (1.2%), but similar for ages 18–19 years (5.0%) and age 20+ (5.8%) years. Among gamers, the prevalence was 8.6%. Students with IGD were more likely to report lifetime psychological or medical treatment [OR = 1.8 (1.4–2.4)] and any severe role impairment [OR = 2.4 (1.7–3.3)]. Adding any severe role impairment to the diagnostic criteria decreased the 12-month prevalence of IGD to 0.7%. Discussion and conclusions: Prevalence of DSM-5 IGD and the performance of diagnostic criteria in this Mexican sample were within the bounds of what is reported elsewhere. Importantly, about one in every seven students with IGD showed levels of impairment that would qualify them for treatment under DSM-5.
AB - Background and aims: DSM-5 includes Internet gaming disorder (IGD) as a condition for further study. While online and offline gaming may produce undesired negative effects on players, we know little about the nosology of IGD and its prevalence, especially in countries with emerging economies. Methods: A self-administered survey has been employed to estimate prevalence of DSM-5 IGD and study the structure and performance of an instrument in Spanish to measure DSM-5 IGD among 7,022 first-year students in 5 Mexican universities that participated in the University Project for Healthy Students (PUERTAS), part of the World Health Organization’s World Mental Health International College Student Initiative. Results: The scale for IGD showed unidimensionality with factor loadings between 0.694 and 0.838 and a Cronbach’s α = .816. Items derived from gaming and from substance disorders symptoms mixed together. We found a 12-month prevalence of IGD of 5.2% in the total sample; prevalence was different for males (10.2%) and females (1.2%), but similar for ages 18–19 years (5.0%) and age 20+ (5.8%) years. Among gamers, the prevalence was 8.6%. Students with IGD were more likely to report lifetime psychological or medical treatment [OR = 1.8 (1.4–2.4)] and any severe role impairment [OR = 2.4 (1.7–3.3)]. Adding any severe role impairment to the diagnostic criteria decreased the 12-month prevalence of IGD to 0.7%. Discussion and conclusions: Prevalence of DSM-5 IGD and the performance of diagnostic criteria in this Mexican sample were within the bounds of what is reported elsewhere. Importantly, about one in every seven students with IGD showed levels of impairment that would qualify them for treatment under DSM-5.
UR - http://www.scopus.com/inward/record.url?scp=85077403656&partnerID=8YFLogxK
U2 - 10.1556/2006.8.2019.62
DO - 10.1556/2006.8.2019.62
M3 - Journal articles
C2 - 31830812
AN - SCOPUS:85077403656
SN - 2062-5871
VL - 8
SP - 714
EP - 724
JO - Journal of Behavioral Addictions
JF - Journal of Behavioral Addictions
IS - 4
ER -