Counter striking psychosis: Commercial video games as potential treatment in schizophrenia? A systematic review of neuroimaging studies

Claudia Suenderhauf*, Anna Walter, Claudia Lenz, Undine E. Lang, Stefan Borgwardt

*Corresponding author for this work
16 Citations (Scopus)

Abstract

Schizophrenia is a severe, chronic, and strongly disabling neuropsychiatric disorder, characterized by cognitive decline, positive and negative symptoms. Positive symptoms respond well to antipsychotic medication and psycho-social interventions, in contrast to negative symptoms and neurocognitive impairments. Cognitive deficits have been linked to a poorer outcome and hence specific cognitive remediation therapies have been proposed. Their effectiveness is nowadays approved and neurobiological correlates have been reconfirmed by brain imaging studies. Interestingly, recent MRI work showed that commercial video games modified similar brain areas as these specialized training programs. If gray matter increases and functional brain modulations would translate in better cognitive and every day functioning, commercial video game training could be an enjoyable and economically interesting treatment option for patients with neuropsychiatric disorders. This systematic review summarizes advances in the area with emphasis on imaging studies dealing with brain changes upon video game training and contrasts them to conventional cognitive remediation. Moreover, we discuss potential challenges therapeutic video game development and research would have to face in future treatment of schizophrenia.

Original languageEnglish
JournalNeuroscience and Biobehavioral Reviews
Volume68
Pages (from-to)20-36
Number of pages17
ISSN0149-7634
DOIs
Publication statusPublished - 01.09.2016

Fingerprint

Dive into the research topics of 'Counter striking psychosis: Commercial video games as potential treatment in schizophrenia? A systematic review of neuroimaging studies'. Together they form a unique fingerprint.

Cite this