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Computerspiel- und Internetsucht: Der aktuelle Forschungsstand

Translated title of the contribution: Video game and internet addiction: The current state of research

F. Rehbein*, T. Mößle, N. Arnaud, H. J. Rumpf

*Corresponding author for this work

Abstract

The use of interactive screen media is widespread and for some users leads to pathological symptoms that are phenomenologically similar to signs of addictive disorders. Addictive use of computer games and other Internet applications, such as social media can be distinguished. In the past standard criteria to classify this new disorder were lacking. In DSM-5, nine criteria are proposed for diagnosing Internet gaming disorder. The focus is currently on video games as most studies have been done in this field. Prevalence estimations are difficult to interpret due to the lack of standard diagnostic measures and result in a range of the frequency of Internet addiction between 1 % and 4.2 % in the general German population. Rates are higher in younger individuals. For computer game addiction prevalence rates between 0.9 % and 1.7 % can be found in adolescents. Despite substantial comorbidity among those affected current research points to addictive media use as a stand-alone disorder.

Translated title of the contributionVideo game and internet addiction: The current state of research
Original languageGerman
JournalNervenarzt
Volume84
Issue number5
Pages (from-to)569-575
Number of pages7
ISSN0028-2804
DOIs
Publication statusPublished - 05.2013

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being
  2. SDG 10 - Reduced Inequalities
    SDG 10 Reduced Inequalities

Research Areas and Centers

  • Academic Focus: Center for Brain, Behavior and Metabolism (CBBM)

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