Full body interactions are becoming increasingly important for Human-Computer Interaction (HCI) and very essential in thriving areas such as mobile applications, games and Ambient Assisted Living (AAL) solutions. While this enriches the design space of interactive applications in ubiquitous and pervasive environments, it dramatically increases the complexity of programming and customising such systems for end-users and non-professional interaction developers. This work addresses the growing need for simple ways to define, customise and handle user interactions by manageable means of demonstration and declaration. Our novel approach fosters the use of Labanotation (as one of the most popular movement description visual notations) and off-shelf motion capture technologies for interaction recoding, generation and analysis. This paper presents a novel reference implementation, called Ambient Movement Analysis Engine, to allow for recording movement scores and subscribing to events in Labanotation format from live motion data streams.
|Title of host publication||Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, (EICS 2015)|
|Number of pages||10|
|Place of Publication||Duisburg, Germany|
|Publication status||Published - 23.06.2015|
|Event||7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems - Duisburg, Germany|
Duration: 23.06.2015 → 26.06.2015