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Ambient Learning Spaces: BYOD, Explore and Solve in Physical Contexts
M. Herczeg
, A. Ohlei,
T. Schumacher
Institute of Multimedia and Interactive Systems
Overview
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Dive into the research topics of 'Ambient Learning Spaces: BYOD, Explore and Solve in Physical Contexts'. Together they form a unique fingerprint.
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Computer Science
Mobile Application
100%
Physical Context
100%
Learning Space
100%
Bring Your Own Device
100%
Electronic Learning
40%
Network Environment
40%
Multimedia Object
40%
Collecting Information
20%
Physical Object
20%
Industrial Setting
20%
Physical Place
20%
Modeling Environment
20%
Storage Medium
20%
Create Content
20%
Application Modeling
20%
Directed Learning
20%