Abstract
In this work-in-progress report we present the general out- line of a research project which aims at providing proxy sup- port for networked computer games. The problems of both client-server and fully replicated architectures are discussed and we reason that employing proxy technology, which has been successfully used for other networked applications, is advantageous for this class of applications as well. In partic- ular we describe how a proxy system for networked computer games can help with providing congestion control, achiev- ing robustness, minimizing the impact of network delay and providing fairness.
| Original language | English |
|---|---|
| Title of host publication | NetGames '02 Proceedings of the 1st workshop on Network and system support for games |
| Number of pages | 4 |
| Publisher | ACM |
| Publication date | 16.04.2002 |
| Pages | 25-28 |
| ISBN (Print) | 1-58113-493-2 |
| DOIs | |
| Publication status | Published - 16.04.2002 |
| Event | 1st Workshop on Network and System Support for Games - Braunschweig, Germany Duration: 16.04.2002 → 17.04.2002 Conference number: 128972 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
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SDG 9 Industry, Innovation, and Infrastructure
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SDG 11 Sustainable Cities and Communities
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SDG 12 Responsible Consumption and Production
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