SpelLit: A Collaborative Body- and Space-related Interactive Learning Game for School Children to acquire Reading and Writing Skills

Thomas Winkler, Deniz Akyildiz, Michael Herczeg

Abstract

SpelLit 4.0 is a collaborative body- and space-related learning experience for elementary school children, which facilitates to acquire reading and writing skills in a playful way. SpelLit allows teachers to edit and change the game by themselves. In this contribution, we introduce this new didactic concept for regular school lessons. Additionally, we present studies employing a semi-structured survey based on cultural-historical activity theory (CHAT) enriched by the System Usability Scale (SUS) and the Affinity for Technology Scale (ATI-Scale) questionnaires. We gained insight into questions and potential contradictions in the teacher’s perception of this didactic and technology-assisted concept for their lessons. The results reveal that even teachers with a weak technical affinity show a high degree of willingness to use this novel configurable learning game in regular lessons. In addition to a high degree of usability...
OriginalspracheEnglisch
Seiten63-71
Seitenumfang9
PublikationsstatusVeröffentlicht - 01.06.2019
VeranstaltungWorld Conference on Educational Media and Technology 2019
- Amsterdam, Niederlande
Dauer: 24.06.201929.06.2019

Tagung, Konferenz, Kongress

Tagung, Konferenz, KongressWorld Conference on Educational Media and Technology 2019
Land/GebietNiederlande
OrtAmsterdam
Zeitraum24.06.1929.06.19

Fingerprint

Untersuchen Sie die Forschungsthemen von „SpelLit: A Collaborative Body- and Space-related Interactive Learning Game for School Children to acquire Reading and Writing Skills“. Zusammen bilden sie einen einzigartigen Fingerprint.

Zitieren