Abstract
To provide real-time visualization of deformed volumetric image data for virtual surgery simulation, a resampling algorithm based on deformed tetrahedral structures has been developed. Deformations of the tetrahedral mesh are computed by a soft-tissue simulation. The major advantage of this approach is the possibility to use the resampled image data in different rendering methods such as ray casting, simulated ultrasound or simulated X-ray imaging. To achieve real-time capability, the algorithm was parallelized on the GPU using Nvidia Cuda. Performance measurements have been done on different mesh resolutions. For a subset of 1688 tetrahedrons, short resamplings times of around 2.3 ms are measured on an Nvidia GTX 680, endorsing the algorithm for real-time application.
Originalsprache | Englisch |
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Titel | Bildverarbeitung für die Medizin 2015 |
Seitenumfang | 6 |
Herausgeber (Verlag) | Springer Vieweg, Berlin Heidelberg |
Erscheinungsdatum | 25.02.2015 |
Seiten | 443-448 |
ISBN (Print) | 978-3-662-46223-2 |
ISBN (elektronisch) | 978-3-662-46224-9 |
DOIs | |
Publikationsstatus | Veröffentlicht - 25.02.2015 |
Veranstaltung | Workshop on Bildverarbeitung fur die Medizin 2015 - Universität zu Lübeck, Lübeck, Deutschland Dauer: 15.03.2015 → 17.03.2015 |