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Orchestrating and Choreographing Distributed Self-Explaining Ambient Applications

Börge Kordts, Lea Christine Brandl, Andreas Schrader

Abstract

The Internet of Things allows us to implement concepts such as Education 4.0 by connecting sensors, actuators, and applications. In the case of direct and explicit connections, we refer to ensembles that can consist of devices and applications. When realizing spatially distributed applications, there are scenarios in which these ensembles must coordinate with each other. In software development, this process is referred to as orchestration or choreography. This paper describes a software framework that provides orchestration or choreography for self-explaining ensembles using predefined rules based on a self-description of all involved components. The framework is capable of generating user instructions or explanations for smart environments that cover interaction details. The approach also forms a basis to provide information about event-based coordination. In a case study, we investigated the technical perception of a coordinated spatial learning game application (an ambient serious game). Most participants perceived the application as cohesive and found it responsive. These results suggest that our framework provides a solid foundation for implementing coordinated applications within smart environments that appear as unified applications.
OriginalspracheEnglisch
Aufsatznummer3
ZeitschriftNetwork
Jahrgang2025 - Volume 5
Ausgabenummer3
Seiten (von - bis)40
Seitenumfang1
DOIs
PublikationsstatusVeröffentlicht - 17.09.2025

UN SDGs

Dieser Output leistet einen Beitrag zu folgendem(n) Ziel(en) für nachhaltige Entwicklung

  1. SDG 9 – Industrie, Innovation und Infrastruktur
    SDG 9 – Industrie, Innovation und Infrastruktur

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