Abstract
Learning in Mixed Realities (Mixed Reality Learning) combines Situated Learning and eLearning. It uses a well-balanced mixture of learning in the physical context and computer-supported learning with contextualized information access. A physical environment and the physical objects contained within the learning environment are tightly connected to digital information and computer-controlled learning procedures. The digitally enriched physical space for the activities is designed as an Ambient Environment where embedded, mostly invisible computers provide hardware- and software-based functionality attached to the room and its objects. Objects in the environment are designed as Tangible Objects with intertwined physical and digital properties. As a result, the learner encounters a natural learning context enhanced by eLearning functionality. The strength of Situated Learning is combined with the strength of Computer-Based Instruction....
| Originalsprache | Englisch |
|---|---|
| Titel | Encyclopedia of the Sciences of Learning |
| Redakteure/-innen | Norbert M. Seel |
| Seitenumfang | 4 |
| Erscheinungsort | Boston, MA |
| Herausgeber (Verlag) | Springer US |
| Erscheinungsdatum | 2012 |
| Seiten | 2284-2287 |
| ISBN (Print) | 978-1-4419-1427-9 |
| ISBN (elektronisch) | 978-1-4419-1428-6 |
| DOIs | |
| Publikationsstatus | Veröffentlicht - 2012 |
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Kinder- und jugendgerechtes Vermittlungskonzept von körper- und raumbezogenen interaktiven Computersystemen und Medien (Ambient Learning Spaces)
Herczeg, M. (Projektleiter*in (PI))
01.01.07 → 31.12.15
Projekt: DFG Einzelprojekte › DFG Einzelförderungen (Sachbeihilfen)
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