TY - CONF
T1 - Creative Process Engagement in a Multiplayer Online Ideation Game
AU - Witt, Maximilian
AU - Scheiner, Christian
AU - Robra-Bissantz, Susanne
AU - Voigt, Kai Ingo
PY - 2012
Y1 - 2012
N2 - This paper aims to discuss the use of a hedonic system, i.e. a multiplayer online ideation game (OIG), to integrate users into the generation of ideas for real-world problems. An OIG, which was played by the surveyed participants for total of more than 1070 hours, was therefore evaluated in a twofold approach: Firstly, we examined the degree of players’ creative process engagement in a longitudinal perspective. Secondly, we conducted interviews in order to find reasons for a change in creative process engagement. We found an increase in two of three components of creative process engagement during the first and a decrease during the last intervalls. The altered perception towards missions and game mechanics such as game points, social points, and stories provides a logical explanation for this development.
AB - This paper aims to discuss the use of a hedonic system, i.e. a multiplayer online ideation game (OIG), to integrate users into the generation of ideas for real-world problems. An OIG, which was played by the surveyed participants for total of more than 1070 hours, was therefore evaluated in a twofold approach: Firstly, we examined the degree of players’ creative process engagement in a longitudinal perspective. Secondly, we conducted interviews in order to find reasons for a change in creative process engagement. We found an increase in two of three components of creative process engagement during the first and a decrease during the last intervalls. The altered perception towards missions and game mechanics such as game points, social points, and stories provides a logical explanation for this development.
UR - https://www.semanticscholar.org/paper/Creative-Process-Engagement-in-a-Multiplayer-Online-Witt-Scheiner/ed1c1b0c3e3a17e4265ea7e02b6a4140785e390d
M3 - Conference Papers
SP - 1
EP - 14
ER -