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Contribution of Game Genre and Structural Game Characteristics to the Risk of Problem Gaming and Gaming Disorder: a Systematic Review

Florian Rehbein*, Daniel L. King, Andreas Staudt, Tobias Hayer, Hans Jürgen Rumpf

*Korrespondierende/r Autor/-in für diese Arbeit

Abstract

Purpose of Review: With its inclusion in the International Statistical Classification of Diseases and Related Health Problems, 11th Revision, gaming disorder (GD) has been officially recognized as a behavioral addiction. Etiological models of GD refer to the interaction of personal, environmental, and game-related risk factors. However, the role of video game characteristics in the development of problem gaming and GD is not well understood. This systematic review summarizes the literature that examines the association between video game genres and structural characteristics and GD symptoms. Recent Findings: Recent studies report that playing massively multiplayer online role-playing games, first-person shooters, and real-time strategy games/Multiplayer Online Battle Arena (MOBA) is associated with more time spent gaming and higher endorsement of GD symptoms. Reward and punishment features (reinforcement), social features, and monetization features have been associated with more frequent gaming and higher scores on self-report measures of GD. The literature is limited due to inconsistencies in measurement of game features, as well as other methodological weaknesses, demonstrating the need for higher quality studies, including studies of individuals with verified gaming disorders to understand their use of specific games. Summary: Current research suggests that some game types containing certain structural game characteristics are positively related to problem gaming. We propose that future studies are guided by theory-based taxonomies of structural game characteristics and examine game influences using experimental designs. For this purpose, a measurement tool to aid the investigation of diverse elements of video game characteristics would be valuable.

OriginalspracheEnglisch
ZeitschriftCurrent Addiction Reports
Jahrgang8
Ausgabenummer2
Seiten (von - bis)263-281
Seitenumfang19
DOIs
PublikationsstatusVeröffentlicht - 06.2021

Fördermittel

In the past 3 years, Florian Rehbein has received funding from the German Ministry of Health and the Lower Saxony Ministry for Social Affairs, Health and Equality. Within the past 3 years, Tobias Hayer has received grants for gambling research from the Federal Ministry of Health, the Ministry of the Interior of Lower Saxony, and the German Lotto and Toto Block. Hans-Jürgen Rumpf has received research funding from the German Ministry of Health, the German Research Foundation, the Innovationsfonds, and the Ministry of Social Affairs, Health, Youth, Family and Senior Citizens of Schleswig Holstein.

UN SDGs

Dieser Output leistet einen Beitrag zu folgendem(n) Ziel(en) für nachhaltige Entwicklung

  1. SDG 3 – Gesundheit und Wohlergehen
    SDG 3 – Gesundheit und Wohlergehen
  2. SDG 10 – Weniger Ungleichheiten
    SDG 10 – Weniger Ungleichheiten

Strategische Forschungsbereiche und Zentren

  • Forschungsschwerpunkt: Gehirn, Hormone, Verhalten - Center for Brain, Behavior and Metabolism (CBBM)

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