Abstract
Computer games played over the Internet have recently become an important class of distributed applications. In this paper we present a novel proxy server-network topology aiming at improved scalability of multiplayer games and low latency in client-server data transmission. We present a mechanism to efficiently synchronize the distributed state of a game based on the concept of eventual consistency. We analyse the benefits of our approach compared to commonly used client-server and peer-to-peer topologies, and present first experimental results.
| Originalsprache | Englisch |
|---|---|
| Zeitschrift | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
| Jahrgang | 3149 |
| Seiten (von - bis) | 606-613 |
| Seitenumfang | 8 |
| ISSN | 0302-9743 |
| DOIs | |
| Publikationsstatus | Veröffentlicht - 01.12.2004 |
UN SDGs
Dieser Output leistet einen Beitrag zu folgendem(n) Ziel(en) für nachhaltige Entwicklung
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SDG 3 – Gesundheit und Wohlergehen
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SDG 9 – Industrie, Innovation und Infrastruktur
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SDG 11 – Nachhaltige Städte und Gemeinschaften
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SDG 12 – Verantwortungsvoller Konsum und Produktion
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